Tuesday, October 20, 2020

Character Matrix for MARROW

 Go down with your highest stat, across with your lowest, and roll a d4 for your Occupation. You may also choose or make up an option instead, if you wish. If two stats are tied for top or bottom, take your pick of which box to roll in.

+/-

STR

DEX

CON

INT

WIS

CHA

S

T

R

--

1 Knight

2 Miner

3 Smith

4 Shopkeep

1 Carpenter

2 Lumberjack

3 Stonecutter

4 Mercer

1 Sailor

2 Soldier

3 Construction

4 Farmer

1 Firefighter

2 Gladiator

3 Rancher

4 Sellsword

1 Bandit

2 Crusader

3 Guard

4 Assistant

D

E

X

1 Clockmaker

2 Surgeon

3 Craftsperson

4 Barber

--

1 Addict

2 Diseased

3 Refugee

4 Ghost Writer

1 Dancer

2 Swashbuckler

3 Child

4 Archer

1 Forger

2 Guttersnipe

3 Acrobat

4 Runaway

1 Assassin

2 Cursed

3 Exile

4 Hunter

C

O

N

1 Beekeeper

2 Mortician

3 Fisher

4 Brewer

1 Executioner

2 Plumber

3 Coal Shoveler

4 Rag-and-Bone

--

1 Drunk

2 Baker

3 Demolitionist

4 Ex-Adventurer

1 Undertaker

2 Polymorphed

3 Parent

4 Gardener

1 Beggar

2 Cleaner

3 Grave Robber

4 Prisoner

I

N

T

1 Tinker

2 Lawyer

3 Apothecary

4 Scientist

1 Astronomer

2 Zoologist

3 Pawnbroker

4 Mathematician

1 Magician

2 Retired

3 Teacher

4 Consultant

--

1 Alchemist

2 Fleshcrafter

3 Innkeeper

4 Entrepreneur

1 Disgraced

2 Moneylender

3 Advisor

4 Washed-Up

W

I

S

1 Jeweller

2 Author

3 Cartographer

4 Doctor

1 Cultist

2 Journalist

3 Supernaturalist

4 Sommelier

1 Collector

2 Priest

3 Psychic

4 Banker

1 Fortune Teller

2 Guide

3 Shaman

4 Student

--

1 Survivalist

2 Ascetic

3 Servant

4 Detective

C

H

A

1 Noble

2 Diplomat

3 Charlatan

4 Messiah

1 Barkeep

2 Carney

3 Crime Lord

4 Merchant

1 Librarian

2 Artist

3 Storyteller

4 Animal Tamer

1 Musician

2 General

3 Gambler

4 Indebted

1 Cook

2 Snake Oiler

3 Planehopper

4 Politician

--


This is the version of the Character Matrix (originally from here, with new iterations for other games here) that I'm putting into MARROW 0.4, which is evolving from my playtesting and thinking deeper about the mechanical tenants of this game after having run a few sessions on this system. Here are some of the changes:
-Codified rules for retreat and running away that makes it always have a cost, and rather significant risk. Hopefully, the fact that getting out of combat is risky and difficult will make the PCs less inclined to enter it in the first place!
-Altered some of the healing mechanics and resting mechanics- what was there really stunk of bloat, I narrowed it to easy memorability.
-Consolidated SUPPLY, because I hate rations and torches. You can use SUPPLY in some nifty ways!
-Cleaned up a lot, on d4Stepper's behalf. Thanks so much for the lookthrough, you inspired a lot of changes, in particular...
-The Friends mechanic has been altered, being made simpler, broader, blanketing the whole party, and given at DM discretion. Previously, it was a terribly unpopular mechanic, so I'm keeping it, but altering it and simplifying it.

Here's the new version, tell me what you think! Happy gaming.

1 comment:

  1. Three cheers for Friends! Hip hip, hooray! I look forward to looking this over!

    ReplyDelete