Sunday, April 25, 2021

Child GLoG class

"This world is an awfully big place for someone as small as you. Tell me, little one, where do you hail from? Please, take a confectionery... I promise I don't bite."

You are not like most children. Most children are destined to grow up in a few short years, having their minds polluted by the byzantine and pessimistic world of adulthood. But you are different. The wonder and majesty of the world you find yourself in is not lost on you. You see magic in the mundane, and see the mundane in the magical. But it's a dangerous world out there, especially for someone so small.

STARTING EQUIPMENT: Choose two classic children's toys and your choice of a small pet or a magical good luck charm.

A FALSE SYLLOGISM. [Template] times per day, you can make a syllogism of questionable, child-logic quality. It takes effect in your line of sight for 10 minutes, or as soon as the effect leaves your field of vision, whichever comes first. (A syllogism is a three-part logical statement; the first two properties are taken as true, and the third one is a deduction as a result of those properties. i.e.: all snakes are long, thin and wiggly. The mean man's whip is long, thin and wiggly. Thus, the whip is a snake.)

INNOCUOUS. Adults ignore your presence by default, and always underestimate you. You are never treated as a threat by default.

C IMAGINARY FRIEND. This invisible person can scout and tell you one piece of useless information about the room/space ahead and make exactly one sort of mischief (stealing keys, lighting important documents on fire, ect.) on your command.

(For extra fun, you the player can determine what the friend says about the next room, and the DM will have to deal with it.)

D COMING OF AGE. Choose to either Grow Up (convert all your templates to another class, but never be truly happy again) or Stay Young (get a troupe of 2d6 mundane children who follow you around, but never be truly happy again).


I wrote this as a result of some Druid talk in the GLoG server, it was mostly me wanting to get False Syllogism out there because I thought it was a cool ability. I heard some advice that a class should feel complete at first level, and that you shouldn't feel like you miss out on too much if you only get to play there, and so the Child tries to adhere to that principle. Thanks so much for reading, and happy gaming.

2 comments:

  1. I presume if you choose to Stay Young you *do* have the possibility of being truly happy. This is a lovely little class and I'd be keen to see what trickery players could get up to with False Syllogism!

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    1. I don't know... I always thought Peter Pan was trying to distract himself from some lurking melancholy. Maybe that's just me.

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