Saturday, June 14, 2025

d20 animating conflicts (+weird terrains!)

    This recent, brilliant (as usual) post of Phlox's references a setting's animating conflict. It's the first time I recall seeing it on a blog, though I could swear it was in the zeitgeist before then. This is proving an increasingly useful concept for me. If I had to define it, an animating conflict is a conflict so essential to a setting it's impossible to describe it without its mention, and that any arbitrary dungeon game problem might be plausibly blamed on- this is in the service of creating a greater sense of cohesion and depth.

    Here are d20 generic conflicts that might serve as animating conflicts for a setting.

1 CASTE SYSTEM. Strict social classes delimit who has access to power.

2 CUTTING-EDGE. Technological growth outpaces cultural growth.

3 DECADENCE. A great nation shows signs of collapse from within.

4 FAMINE. Profound, desperate poverty grips a food-scarce mote.

5 FOREIGN CONQUERORS. Distant powers rule this mote by proxy.

6 INHOSPITABLE. The mote’s landscape is difficult to survive in.

7 LOST TREASURE. A world-changing bounty hides somewhere on the mote.

8 LOW-RIDING. The mote sits too close to the Æther’s maddening horror.

9 MONSTROUS TYRANNY. A demon rules unjustly and autocratically.

10 NOBLE HOUSES. Aristocratic bloodlines vie in cutthroat competition.

11 OTHERWORLDLY INCURSIONS. The walls between worlds wear thin.

12 PLAGUE. Disease ravages the land, bringing poverty and paranoia.

13 PROPHECY. A cryptically foretold doom suddenly begins to unfold.

14 REBELLION. A slighted population rises up against its oppressors.

15 RELIGIOUS FRINGE. The CHURCH combats an obscure foreign faith.

16 RELIGIOUS HEGEMONY. A dominant foreign faith combats the CHURCH.

17 RUSH. A boom causes an influx of riches and those who seek them.

18 TYRANNY. An all-powerful lord rules unjustly and autocratically.

19 WARRING MOTES. This mote is a home front in a large-scale war.

20 WARRING STATES. Competing nations carve up this mote in open war.

    As a sort of reverse-joesky tax, here's tables of exotic terrains you could encounter in the motescape. I'm thinking of running a limited-length Pb campaign for GLoG server people coming up soon, and I'm coming up empty in terms of putting the pieces together and actually making a game happen, so I'm generating all sorts of tools for myself in the hopes I'll use them. We'll see how that works.

THE SURFACE.

1 ASH DESERT. A terrible burn leaves only a sea of fine black cinders.

2 BLOOD MARSH. Rubidium deposits turn swamp water a violent crimson.

3 BONE WASTE. Titanic, alien skeletons jut madly out from the earth.

4 CHLORIC MOOR. A cloud of grey-green death drives off even the wind.

5 CORAL GRAVEYARD. A living sculpture garden survives a bygone ocean.

6 CRYSTAL FIELD. Raw jewel spires refract endless starlit rainbows.

7 GLASS DESERT. Lightning scours an expanse of silicate geometries.

8 HANGING GARDEN. Miniature vine-strung floating motes drip with life.

9 IMPERIAL RUIN. Shattered idols and fallen pediments choke the earth.

10 IRON SPIRES. Great metal fingers twist hungrily towards the stars.

11 LUMINOUS BLOOM. Carpets of phosphoric flowers glow in every hue.

12 MYCELIAL FOREST. Fungi flourish in the shade of titanic toadstools.

13 NOBLE VENTS. Geysers of pure gas erupt from deep below the ground.

14 PETROGLYPHIC COUNTRY. Every surface bears indecipherable glyphs.

15 ROCK CANDY MOUNTAIN. Nail-sharp sugar gravel shreds most shoes.

16 RUST FIELD. Hulking war machines from before history deteriorate.

17 SINGING PLAIN. Hollow grasses whistle in harmony when wind blows.

18 SLAG VOLCANO. Molten metal spews up into the smog-choked sky.

19 SUGAR LAKE. Saccharine serpents swim in the cloying depths.

20 SUNDERED ZONE. Shattered chunks of mote hang limp in the sour air.


THE UNDERDARK.

1 ACID WELL. A great waveless lake devours living matter in seconds.

2 CHTHONIC SEA. Depths untouched by time teem with antediluvian life.

3 MAGMA VEIN. Molten rock burbles forth, boiling all in its path.

4 OIL OCEAN. Rippling rainbows shine against a bed of black gold.

5 OOZE COLONY. Pools and pockets of toxic slime ferment and burble.

6 PHOSPHORIC GROVE. Glowing crystals spell out strange constellations.

7 SALT SPINDLES. Eyeless beasts lick profane glyphs into sodic spires.

8 SCREAMING SHAFT. Howling wind wracks the rock, shrieking as it goes.

9 THE FLESH. Walls of sinew and bone writhe, slick with blood and pus.

10-12 Roll as THE SURFACE.

    Thanks for reading, and happy gaming.


(All those tables fit on one line of a google doc. Ugh. You'll just have to wait until they show up in a published version of Pb to see how sexy they actually are.)

Thursday, June 12, 2025

Iconic NPCs from cultural mythology

    I'm working behind the scenes on Pb, and focusing especially on building out the world's anticanon through DM tools and tables. This table of NPCs is my step towards bringing more "name brand" characters into the architecture of Pb. Pb already flirts with this idea: Charlemagne and Nicholas Flamel are major historical characters, and the Seven Dwarves are named after heroes from history and myth.

  • These characters should be not just recognizable, but iconic. Players should walk away from encountering them with a real sense of wonderment that they got to interact with such a legend.
  • These characters should be vivid. There should be a low burden on the DM to flesh out a character's manner or personality; they should come with vivid enough baggage to flow on their own merit. By this token, it should be possible to roll on this table, rename the result, and still be left with a vivid character to play. The name can't be the only capital, all that is to say.
  • These characters should be on their bullshit. (This comes from another post I can't find; if anyone can link it for me, I'll cite my source.) They're not sitting stagnant, waiting for the players to interact with them to be spurred into motion, but have broader goals, obligations, or relationships that occupy them.

1 Abe no Semi

2 Abel

3 Abraham van Helsing

4 Achilles

5 Akhenaten

6 Alastair Crowley

7 Anne Bonny

8 Arachne

9 Baba Yaga

10 Beowulf

11 Billy the Kid

12 Blackbeard

13 Bonnie Parker

14 Cain

15 Canio

16 Captain Ahab

17 Cassandra

18 Charles Darwin

19 Cinderella

20 Circe

21 Cleopatra

22 Clyde Barrow

23 Conan the Barbarian

24 Confucius

25 Cu Chulainn

26 Cyrano de Bergerac

27 David

28 Doc Holiday

29 Doctor Caligari

30 Doctor Faust

31 Don Giovanni

32 Don Quixote

33 Dorian Grey

34 Ebenezer Scrooge

35 Edmond Dantes

36 Emperor Norton

37 Empress Elisabeth

38 Ferdinand Magellan

39 Friedrich Nietzsche

40 Genghis Khan

41 Gregor Samsa

42 Guy Fawkes

43 Hammurabi

44 Harry Houdini

45 Henry Jekyll

46 Hildegard von Bingen

47 Howard Carter

48 Hua Mulan

49 Icarus

50 Ichabod Crane

51 Immanuel Kant

52 Iolanta

53 Jack the Ripper

54 Job

55 John Dee

56 Judas Iscariot

57 Julius Caesar

58 Karl Marx

59 Keith Moon

60 King Arthur

61 King Ludwig II

62 Lady Godiva

63 Leonardo da Vinci

64 Mahatma Gandhi

65 Marco Polo

66 Marie Antoinette

67 Martin Luther

68 Merlin

69 Mona Lisa

70 Morgan le Fay

71 Napoleon Bonaparte

72 Niccolo Machiavelli

73 Niccolo Paganini

74 Nicolaus Copernicus

75 Nikolai Tesla

76 Norma Desmond

77 Orpheus

78 P. T. Barnum

79 Pandora

80 Persephone

81 Phileas Fogg

82 Pinocchio

83 Plato

84 Prince Hamlet

85 Quasimodo

86 Rapunzel

87 Robin Hood

88 Romeo Montague

89 Samson

90 Scaramouche

91 Scheherazade

92 Sherlock Holmes

93 Sigmund Freud

94 Solomon Kane

95 The Artful Dodger

96 Vecna

97 Victor Frankenstein

98 Vlad the Impaler

99 William Tell

100 W. A. Mozart


When I post long tables like these, there's almost always a number of table entries that don't quite make the cut. In this case, the surplus is almost as long as the final list, and a lot of it serves as compelling inspiration. Click the button below if you want to see excerpts of that brainstorming- there's some funky, interesting stuff there.


Thanks for reading, and happy gaming.

Wednesday, April 9, 2025

SHOT TOWERS/LILLIPUTIAN ZONES


SHOT TOWERS.


ABANDONED MANUFACTORIES. Built to produce lead shot, the top floor has crucibles, ramps, and a grate, through which melted lead drips as uniform drops. They fall the height of the tower into a pool, where they cool into round balls. Many were built during the CRUSADES, and while some are still in operation, most are now defunct.


CURRENT OCCUPANT/S.

1 A grumpy elderly Aleph refuses to shut down his failing business.

2 A crew tries to repair their aerodyne that crashed into the tower.

3 A Patagon runs a bed and breakfast, making coleslaw in the pool.

4 A shotmaker’s ghost keeps on, even as its hands go through the lead.

5 A local militia, planning a coup, takes over shot production.

6 A gang of Oni-man bandits uses the old tower as a hideout.

7 The top floor of the graffiti-clad tower hides marked contraband.

8 A gun-mage experiments with dropping other metals, to little avail.

8 Cursed TREASURE on the top floor grows wall-coating stranglevine.

10 A blind fish-fiend from the UNDERDARK lays its brood in the pool.


LILLIPUTIAN ZONES.

MINIATURE ODDITIES. Prolonged, intense fires sometimes produce enough starlight-blocking ash to stunt animal growth. These areas, where infernos make dwarves of local fauna, are called lilliputian zones.


CAUSES AND AFFECTED POPULATIONS.

1 A mushroom-forest fire: its woodland critters.

2 A tall grass wildfire: the not-so-big-anymore cats who hunt there.

3 A volcanic eruption: the neighboring jungle’s dinosaurs.

4 A massive crop fire: local farm animals.

5 A volcano’s hot springs: its albino hippo population.

6 A radon explosion: the human population of an isolated town.


Thanks for reading, and happy gaming.

d20 animating conflicts (+weird terrains!)

     This recent, brilliant (as usual) post of Phlox's references a setting's animating conflict. It's the first time I recall ...