Louis du Garamond is a luminary newcomer to the GLoG scene (by my crusty old standards). I’ve read some of his work, but I never quite got into it the way others have. This GLoGtober is my excuse for exposure therapy. I’ve selected a small handful of his posts for totally subjective and personal review.
Pilot-in-Dreaming. A unique class, deftly expositing setting mystery, and a well-executed retire-as-monster capstone. The tension between the evocative concepts, reminiscent of Vulvania or the Bad Doctor, and quotidian mechanical text dulls the shine. 6/10
North, South, East, West. Punchy and cool. Are we supposed to go there, or is this a glorified rumor table? 9/10
Brain Ghosts. My career aspirations are as a songwriter for musical theatre. I often feel that, beyond the basic principles of engaging storytelling, there are limited ways to bring that experience into gaming. A unique, compelling, and theatrical monster is ingenious, and inspiring. Can I come up with an existentialism monster? A dad rock monster? 9/10
Modron Calculator. I don’t know if the Modron Calculator lives up to the beholder’s standard of iconicity, and I don’t know if it’s worth its weight in ink (do we need, say, Matrix? Or the banal things you’re signing off to do?), but there are some fun ideas hiding in the excess. “The next time you fight a Calculator there will be two of them. The third time there will be four, etc. etc.”- I really like that. 5/10
What are your Dragons/Who's in Charge. For a long time, I wasn’t sure what Pb’s dragons looked like, and now I do. Epochal post of ideas (save for the unremarkable Baroness). 10/10
Hatesteel Blades. Holy mechanical text, Batman! 2/10
How I Run Games. This was a very interesting post, but I was particularly struck by Louis’s description of his blog writing. “I really enjoy writing in this mode, totally detached from running games.” In my experience DMing, players get antsy when they’re not speaking. As I write for games, even when I’m getting heady, I try to design with verbal economy in mind- designing things that, even when they’re meant to be complex or alien, can be described and grasped in few words. I wonder how Louis would introduce the Barony to new players? Would its most abstruse elements, like image games, make it to the table? (How) can one offer its depths to a player who won’t take on assigned reading? (I have the same question for authors like Locheil.) 8/10
Overall, while Louis’s writing is often more verbose than I think is responsible, it’s more often compelling and inspiring than I’ve historically given it credit for. I don’t know if I’d read through his whole backlog, but I’ll certainly click a few more index links, and read his new output more consistently. (Leave any other must-reads in the comments.) Thank you, Louis, for your writing, and commitment to craft. We’re all bettered by it.
GLAUGUST 1: “Review Another's Blogpost.” Thanks for reading, and happy gaming.