Sunday, August 20, 2023

Link-flavored slush

I've been collecting blog posts that have sparked something creative in me for a little while. That collection has gotten...

...well, you can see for yourself. Time to liquidate.


CHALLENGES

Poetic Keying. Using shortform poetry to constrain the description for dungeon rooms/hexes. Might be a good way to write a dungeon for A Weary Work to Do, what with the one-page formatting constraint and the thematic connection to flyting. The real disadvantage is that I don't really write full room descriptions in my notebook that I DM out of, so if I were to write a dungeon with this, it would be for the blog only, and I kind of hate doing that.

Four-Image Setting. This idea intrigues me, but none of the cool pictures I have stockpiled have really lit this sort of fire in me. I see some worldbuilding in my future, though, so maybe I'll revisit this, especially as I need to make it something fairly simple and easy to onboard new players into.

Orgami Hexes seem a fun way to make a hexcrawl tangible and more feasibly ran. If I were to run a hexcrawl, I might give this a shot.

DUNGEON DESIGN

Hallways. This is one of two posts that address the space between big, setpiece dungeon rooms. A random table of ways to spice up what might otherwise be a mundane hallway.

Myth of the Map. On the other end of the spectrum, this post by Runehammer (who I think is a genius of dungeon design, especially for his TTT method, which I implore you to google) advocates for the handwaving of hallway space and empty rooms between climactic scenes. While this philosophy probably wouldn't work well in your average OSR game, it compelled me, and I might experiment with it.

This dungeon is keyed in a way that doesn't make me want to kill myself, seems a feasibly runnable size, and thematically seems like it would fit well in Pb as-is, even more so with some slight tweaking. If I weren't allergic to running non-homebrew, this would have been at my table already.

DELTA-ADJACENTS

Achievements are always fun, and the mind reels with possibility as to how to integrate these into a system or campaign.

Delver Class. I am always torn between classless and classed games: on the one hand, "adventurers tend to be one of X varieties" rubs me the wrong way in principle, but on the other hand, I crave the mechanical progression and thematic support that classes offer. This class shows a world in which I get my cake and eat it, too.

MAGIC BULLSHIT

Draconic Elements. A more gameable alternative to the four elemental planes. Makes me also wonder how much better a wuxing cosmology would be... something to consider when next working in a kitchen sink fantasy headspace.

d100 Spells. Consistently top-notch and creative; many examples of giving a traditional spell a facelift through the addition of an interesting constraint.

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What's on your backburner? What blog posts have been burning a hole in the back of your mind? Let me know in the comments, or through a post of your own. Thanks for reading, and happy gaming.

1 comment:

  1. *weeps*

    I have ~100+ blogpost ideas in a giant spreadsheet. Expunging them into slushposts like this would probably good to unburden my soul... I can't even remember what half of those notes were about anymore.

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