Thursday, March 11, 2021

Jojiro's Orthodoxies of Narration

I don´t have to explain what´s happening here. You´re not the boss of me.

Some noise is coming from a building.

-A tired Game Master somewhere, probably
  1. Rewrite this, still as a single sentence. You want to convey that the structure is not sound. You hear the sound of rotting timbers wetly creaking from inside a poorly-mortared stone hovel beside you.
  2. Rewrite this, still as a single sentence. You want players to picture a safe haven, a feeling of comfort that we get with freshly baked cookies at grandma’s house. But do it implicitly – “Grandma’s baking noise is coming from the safe haven” is not the point of the exercise, here. The sound of gently hissing fire meets your ears from the abode beside you, a familiar crackle.
  3. Rewrite this, still as a single sentence. You want to convey that this location is mildly dangerous. As you hear the sound of gentle scurrying and scratching coming from the building beside you, you get the nagging feeling that you're being watched.
  4. Rewrite this, no sentence limit. You want to convey that this location is lethally dangerous – try to suggest a different type of danger than what you used for exercise #3. As you hurry past, a sickening noise causes you to stop in your tracks- a scream caught in a throat, before the wet sound of steel cleaving flesh and meeting bone. A deep, infernal laugh rises from an inhuman throat as the unseen blade is forcibly removed from the victim, then as the chuckling subsides, the sound of rusted blade on grindstone. Something terribly unpleasant is happening.

5. The dungeon entrance is kinda big even to the humans in the party, but it positively looms over the halflings, like a bloated elephant. There’s even trumpeting and general cacophany to match! It’s a right circus in there. There seems to be an emphasis on the feeling of grandeur and an attempt to create a lighthearted tone, though I need a lot more context to make sense of how a dungeon could be circus-like; is it some form of literal funhouse?

6. As you round the bend, Martha, you hear the crackling of flame and popping of glass. The upstairs window that you spent much of your childhood daydreaming from bulges outward and shatters with a resounding crash, and the stoop where your mother always stood in the evening to greet your father groans as it folds in on itself. Mercerian levels of backstory are being engaged here, with an attempt in eliciting an emotional reaction from a single character. Fairy-tale nostalgia weaponized, to what could potentially be a very powerful effect at the table.

7. The floorboards creak and groan despite the party’s best efforts to stay stealthy. The incessant scuttling sound continues too. First in the wall. Then in the ceiling. Then down another wall, and finally to the floor beneath your feet. Cackling follows the scuttling, half a beat delayed. Dread, suspense, a folkloric horror. Scuttling is associated with natural creatures, particularly insects, and when melded with cackling definitely implies witchery. Plus the party is already being stealthy, so the strong implication is trying to stay out of the sight of a powerful witch, and failing.

A person hits a person.”

-That same tired Game Master, probably
  1. Rewrite this, no sentence limit. The focus should be on a specific body part, the texture is meant to be visceral. You’re drawing out a moment and making the hit meaty and with impact. His fist soars, almost slow motion, down through the air. You watch as it collides with your lower abdomen, an instant ache blooming through your solar plexus. You stagger backwards, the wind knocked out of you for half a second as you struggle to regain breath and composure. He cracks his knuckles after such a direct hit, a sadistic grin exploding across his face.
  2. Rewrite this, no sentence limit. The focus is on the person who hits, not the person who is being hit. The texture is something personal to the person who hits – you’re framing this as an important moment for them as a character. Your knuckles white, you take a steadying breath as you stare into those steel blue eyes that have haunted you for so long. In one instant, your body uncurls and springs into action, like a spring being released, and you strike forward with lightning precision and a well of determination. Your fist soars, colliding with his temple. You barely register the force of the impact as adrenaline courses through your body, and as he reels back from the blow, you take a moment to shake the pain out of your hand. You´ve been wanting to hurt him back like that for a while, and damn does it feel good.
  3. Rewrite this, no sentence limit. The focus is on the scenery, and the texture is one of bleakness. Whatever combat is happening is ultimately pointless, and you’re trying to make sure the party knows it. Zoom out, make the fight less personalized, less meaningful. Distance your description. As your fists rain down blow after blow, pummeling her into the dirt, her dazed and empty smile directed almost past you, though you, mocks you. Dead silence fills your ears as you continue your senseless assault, your sinews losing their adrenaline and screaming in protest. (This one was tough for me, and I don´t think I did a great job, because I need more context.)
  4. Rewrite this, no sentence limit. The focus is on conveying facts. There should be as little texture as possible. It’s the end of the session, everyone is tired, and while making this accurate is important, making it anything more would be a waste of time. You can see one of your players is already half-asleep. You may want to rush this and call it a night. Your blow connects solidly, and they grunt in pain. Alrighty, who´s next?
  5. Rewrite this, no sentence limit. You are trying to focus on a pathetic target of the hit, but not like, an assault victim or anything serious. Tonally you’re aiming for a slapstick character who is the butt of jokes, bad timing, and who keeps getting beat on. This blow, which for most people would be considered but a light tap, sends this guy on his ass. As he goes to stand back up, you try and help him to his feet, but he slips out of your grasp and falls back the other way. You can´t help but suppress a chuckle.
I think the most significant thing I got out of this round is how much description relies on context. You build off of ideas you´ve previously presented, you frame descriptions in the same sorts of metaphors and highlight the same sorts of details, you slowly give sensory information over time instead of loading it all in at once. There´s a strange sort of poetry you can weave that you can´t convey with a three-sentence chunk of narration.

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