Drudged from the depths, my g*ds-given team of LEGALLYDESTINCTMON, plus a proposed system for LEGAMON battling.
My Team:
BALAPIS, an Electric Type. This one looks like a gleaming metallic adorable rodent. When it levels up, it gains a body much larger than before. It is venerated by the locals who share its habitat, who grew enraged when I snuck it out of the temple it was entombed in. Watch out for them, they’re looking for a new idol...
“(Bug Type) This one looks like huge, fancy colored dragonfly. When it levels up, it gains metallic chitin and a shell of natural material and a shell of natural material and it gained the dark type and extravagant antennae and extravagant antennae and metallic chitin and it gained the ground type and it gained the poison type. The design is complicated by the fact that it is always disobedient” The generator had some problems with this one, but I can work with it
MAGGOTMUCK, a Bug Type. It resembles a huge, fancifully colored dragonfly. It gets quite a bit when it levels up: a metallic chitinous shell, extravagant antennae, and the Dark, Ground, and Poison types. This is because it is a sibilant god of pollution that was exorcized from the land long ago, and it seeks a way to apotheose again and wreak more havoc. I have to keep a pretty close eye on it...
HANDILECTRON, an Electric Type. This one looks like a glowing yellow humanoid elemental. When it levels up, it gains a glowing bobble on a long antennae, signifying it as the leader of its pack. They have been employed en-masse to give jumps to cars, act as defibrillators, and do other light electrical work. It’s got a great sense of team spirit, cooperation, and direction-following, but it’s not very bright or creative on its own.
Earcing, a Ghost Type (traded from Phlox). This one looks like a bloated purple ear, but is actually a literal alien. When it levels up, it gains a growth piercing it. When you look through the hole in the lobe of Earcing's leveled-up form, you see visions of different worlds, speculated to be its home planet.
Kniise, a Flying/Ghost Legiamon (traded from ArkosDawn). This horrible bird resembles a translucent brown goose. They are born with the dead’s hatred of the world in their beady red eyes, and are always clutching a knife in their beak. When it levels ip, it’s feathers turn into brown knives, and it gains the ability to glide silently despite the horrible racket the knife feathers make.
WAVEWING, a Flying Type. This one looks like a brightly colored owl. When it levels up, it gains extraordinary hearing. It is an invasive species from a distant tropical isle- I hope to escort it back to its home someday.
Damn, no Ghost types. Those are my favorites! I’d love to trade someone for one…
BATTLING
In combat, there are three parts to your turn: MOVE (where you and your ‘mon can move through whatever means), MANEUVER (where you the trainer can take an action), and MARSHAL (where you command one of your ‘mon to take an action).
Each ‘mon has a pool of HEALTH and POWER DICE. A ‘mon can have a total HEALTH and POWER DICE equal to their RANK + 1 (so a RANK 3 ‘mon can have 2 H 2 PD, 3 H 1 PD, or vice versa; you can’t have a H/PD of 0). POWER DICE function like MD for a ‘mon’s MOVES, which function as spells. A ‘mon has HP equal to 5 times their HEALTH. When a ‘mon hits 0 HEALTH, they are unconscious. If they hit -(HEALTH MAX) HEALTH, they are dead forever. If a ‘mon needs to make a roll, they have to roll under their RANK or 5, whichever is higher.
After it deals the winning move in a battle against another ‘mon, it goes up in RANK. Trade in 10 RANKS for a LEVEL, which grants another MOVE. MOVES don’t have to be combat oriented, and they could get really powerful as a ‘mon gets more LEVELS!
Combat can involve trainers directly attacking their opponent’s ‘mon, ‘mon attacking trainers, ‘mon using their MOVES to change the battlefield… pull out all the stops and make each fight deadly and memorable. Sometimes, the most dangerous opponent is just Stabby Stan, the dude with no ‘mon and a magical harpoon gun...
Once we get a better core system nailed down, this can get more specifically oriented to that. But for now I guess it’s MOSAIC STRICT, given that you get how MAGIC DICE work.
Here are the stats for my team:
BALAPIS: L1R5 H2 PD4
MAGNETIC FERVOR. Inspire divine awe in [dice] creatures near you.
MAGGOTMUCK: L2R2 H2 PD1
ROT. Corrupt, corrode, or otherwise degrade [sum] square feet.
AGONY. Take [2*sum] damage in pain; the pain (and as such the damage) dissipates in d4 rounds.
HANDILECTRON: L1R3 H2 PD2
POWER LINES. A chain of lightning jumps between people in touch range of each other, dealing [sum] damage to each before the bolt grounds.
FUNGYBBUK: L1R3 H3 PD1
PUPPET SPORES. Pilot a recently unconscious or dead creature for [dice] ROUNDS.
KOMBAT KORAL: L1R2 H1 PD2
PARALYZING FLURRY OF CHOPS AND KICKS. Deal [sum] damage; the target is frozen for [dice] rounds or until they save.
KNIISE. L1 R3 H2 PD2
HORRIBLE KNIFE: The Kniise attacks the target with their knife in a honking frenzy. The target takes [dice] damage, then, if the target has [sum] or less HP, they promptly die horribly as a vital organ or artery is punctured or cut.
WAVEWING: L1R1 H1 PD1
AMPLITUDE. Add [sum] to a roll of choice made before next turn.
(I imagine this to be a pretty experienced/competent team as it stands, with a total of 16 victorious battles under their collective belt, maybe 26 if MAGGOTWING were manually LEVELED instead of caught. Getting a single ‘mon to RANK 10 should be a real achievement, I think. Though a starter ‘mon might be a RANK 2 or 3, RANK 1 is pretty weak.)
Let me know what you think of the battle system, and if you want to make any trades! I’m excited to see this project develop.
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