Please feel free to leave comments in the doc! I know it's poorly laid out and incomplete, but I hope to do a little more work on it. When I make updates, you'll see a post!
The big gimmick of MARROW is that it's basically a (slightly stripped-down) 6-Stat version of BONES, so there's quite a bit of overlap! Some little idiosyncrasies throughout, and I'm sure over time those will increase, but for the most part, I tried to stay as true to BONES as I could!
Thanks to Oblidisideryptch!
:D
ReplyDeleteMight need something to fill up Dex? Unless players are addicted/mutated, they get heavy bonuses to defense.
I know it's a late reply, but that has been altered in newer versions of MARROW! Thanks so much.
DeleteThe Loot -> Levels mechanic is quite interesting. If a mighty paladin retires and bequeaths their prized Avenger to a squire, would that squire gain a level of paladin?
ReplyDeleteOf course! Don't know why that isn't explicitly spelled out in my rules. That may be a post soon, apprentices and heirs...
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