If you ever want to play A Weary Work To Do and enjoy learning about the secrets of the setting and mechanics, close this page now. In this doc, I show my whole hand (or as most I can within the constraints of the one-page format) and demystify every secret for anyone with aspirations of running a Weary Work campaign. Also included is a sample dungeon with which to start your adventure, though I'd recommend writing a short hexcrawl to get your party from their starting location to the crypt itself.
Thanks for reading, and happy gaming.
(Just kidding. Here's the real document.)
No comments:
Post a Comment