Showing posts with label 5e. Show all posts
Showing posts with label 5e. Show all posts

Monday, November 30, 2020

Forge Priest, a randomly-generated GLoG class

No, YOU'RE super late to hopping on a trend. Get off my back.

 

SOURCE

FORGE-PRIEST

Start with a portable anvil, donated scrap metal, and a holy weapon made of rusted iron

Each level, roll on the table below for your ability.

1 +1 DEFENSE while wearing Armor

2 You make one small, magical trinket

3 This Level acts as a SKILL in 2 tool sets of your choice

4 Summon a small metallic object +1 times per day

5 Your touch burns/you can breathe fire CLOSE/you can breathe fire FAR/roll again

6 Resistance to fire/immunity to fire/roll again

Monday, October 26, 2020

Rime of the Winter Saint encounter tables

For Rime of the Winter Saint. For the contents of a HEX, roll d%. For its concealed contents, roll d30. For a random villain, d12 from the end. For a random quest, roll hex contents+villain and improvise/prep from there.

ENCOUNTERS IN THE ICE

1 An inviting, but empty, lodge awaits; everything in it is either a mimic or animated

2 An empty campsite sits abandoned. 50% stocked:

1 Corpse-Burner, a bloodthirsty sentient glaive

2 Psi crystal

3 50g of refined quartz gem

4 Mad map scrawlings that function as a scroll

5 Steam mephits cavorting

6 Kazgat, the mad time wizard

7 Hungry Bulette

8 Snow Owlbear

9 Trails of blood lead off somewhere else

10 Roll twice

3 The Dark Dutchess

4 Cave of the Berserkers

5 Elvish Moon-Crypt

6 Caves of Hunger

7 Wyrmdoom Crag

8 Skytower Shelter

9 A small fishing hole that never fails to procure magical fish

10 A passage leads to tunnels under the ice

11 A small clutch of eggs lies under a thick bank of snow

1 d6 Frost Worm eggs (EGtW)

2 d6 Remorhaz eggs

3 d8 Yeti eggs

4 d6 Bulette eggs

5 2d4 Owlbear eggs

6 d3 of Arveiaturace’s eggs

12 2d6 chwingas cavort, 75% they’re mad

13 A pulverized corpse lies in crimson snow, 50% is undead, 25% has loot

14 A piece of loot is frozen under the ice

15 A Brain in a Jar is partially frozen in the ice

16 A coven of hags (50% Annis, 50% Night) approaches in a moving house

17 Bountiful berry bushes give off 3 HEXES of supplies

18 A cold, dead tree with 3 purple pears protrudes from the ice

19 A treasure chest; 50% loot, 50% mimic

20 A bag of valuable arcane components sits abandoned

21 A Living Spell wanders the wastes

1 Blade of Disaster

2 Bigby’s Hand

3 Demiplane

22 A burned wizard sits on a blacked stake. 50% chance of treasure

23 d3 Coldlight Walkers silently stalk

24 Karkolohk caravan (2d4 goblins and an orc pulled by 2 polar bears)

25 Hilga the Hammer, a Dwarvish Paladin, greets warmly

26 Dzaan and his Wight bodyguard wander

27 A Frost Giant riding a mammoth appears on the distance

28 Veneranda seeks the Necropolis

29 Two cyber-barians named Terr and Gox are frozen in the ice

30 The Bloodseeking Box burns the ice

31 Keep of the Black Swords

32 Tomb of the Worm (EGtW)

33 Kobold Gem Mine

34 The crashed Id Ascendant

35 Cackling Chasm

36 Karkolohk

37 Rheged Tribe Camp

1 Elk

2 Wolf

3 Bear

4 Tiger

38 Marrow Vortex

39 Lost Spire of Netheril

40 Bergschloss

41 A remorhaz lurks

42 A chardalyn obelisk, covered in runes, lets out mild bursts of arcane power

43 Below the ice, a massive kraken swims

44 Lava flows glow bright in the dark

45 Lone animal (30% chance Awakened)

1 Polar bear

2 Arctic fox

3 Moose or reindeer

4 Knucklehead trout

5 Mountain goat

6 Crag cat

7 Hare

8 Seal

9 Walrus

10 Sabertooth tiger

46 Herd of animals (25% led by an Awakened)

1 d6+2 polar bears

2 3d4 foxes

3 One Giant Walrus with d6+ walruses

4 2d3 Sperm Whales

5 2d6 Winter Wolves

6 2d6 reindeer

47 A mad frost druid wanders, 30% accompanied by animal (see 45)

48 Avalanche!

49 A mage seeks the source of the surge

50 A lone Abominable Yeti seeks their pack

51 2d4 Yetis hunt (50% led by Abominable, 25% with 1d4 Tykes)

52 A Frost Worm bursts from the ice (EGtW)

53 d3 Frost Giant Zombies trudge

54 d4 Frost Giant Skeletons spar absentmindedly (EGtW)

55 d6 Duergar Hammerers led by a Taskmaster

56 2d4 Duergar (50% led by a Warlord)

57 2d6 Kobolds set to ambush (10% chance that d4 are Urds)

58 d6 peaceful Kobolds out exploring

59 2d6 Chardalyn Berserkers, one of which with a Shift Ring

60 An ownerless Snow Golem goes mad

61 An Ice Troll squats in ambush

62 An Awakened Pine Tree is prepared to animate and attack

63 d3+1 Frost Giants wander in plunder or patrol

64 d3 Snowy Owlbears defend their nest

65 A Bloodseeker Gear whirls

66 A ghost whose body is frozen under the ice, 25% the body has loot

67 A Banshee wails in the dark

68 2d4 Orcs wander, seeking diplomacy (75% with a Chieftain)

69 3d4 Orc rebels violently raiding (50% led by a Chieftain)

70 A wall of 4d4 Dwarvish Shieldtoters

71 2d4 Goliaths in a warband

72 1d10 Goliaths led by a Goliath Werebear

73 2d3 Goliaths led by a Goliath Frost Druid: Dreamseekers

74 2d6 Rat-Men scuttle from below the ice

75 2d8 Rat-Men lead a Siege Bell from below the ice

76 d10 Rheged Tribal Warriors hunt

1 Elk

2 Wolf

3 Bear

4 Tiger

77 A Rheged Tribal Leader

1 Jarund Elkhardt, Elk

2 Isarr Kronenstrum, Wolf

3 Gunvald Halraggson, Bear

4 Bjornhild Solvigsdottir, Tiger

78 d6 Crag Cats prowl

79 A Tressym mewls

80 A rune carved in (50% Giant, 50% Elemental) gives terrifying portents

81 Graffiti mars the ice

82 Roll again, but a Mimic has infiltrated (25% Spitting)

83 A Snow Octopus emerges from hibernation

84 A massive sword is imbedded in the ice

85 Roll twice to see what mess the Dwarves are in now

86 Roll twice to see what’s ambushing an expedition

87 Roll twice to see what surrounds a chunk of chardalyn

88 The Claw, servant of Vaelish Gant

89 Sephek Paltro, servant of Vaelish Gant

90 Jarl Dammen Berg

91 Nildar Stoneblight

92 Durth Stoneblight

93 Vecna’s Simulacra

94 Avarice

95 The Crimson Rider

96 Kanan-Garai, The Great Wolf

97 Arveiaturace

98 Xardorok Stoneblight

99 The Colleagues Three

100 Auril the Owl soars overhead

Thursday, October 15, 2020

CARTILAGE character creation for ICRPG and 5e

Creating character matrices for other games using the framework I outlined here. Hope you enjoy, thanks for reading!


ICRPG: Warp Shell


Basic

Weapon

Guns

Energy

Ultimate

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DRONE

“I’ve been breaking my back all my life. Let me give you the same pleasure.” LABOR AUGMENTATION: If you fail a roll, your next attempt is EASY.

DEVASTATOR

“If you’re squeamish, look away NOW.” BLOOD SABRE: If you deal 4 or more damage on a hit, you can attack the same target again.

BLASTER

“Stand back- this is a big’un!” BIG FRICKIN’ GUN: If you hit with a 15+, this weapon does ULTIMATE EFFORT.

IMPERIATRIX

“The Imperium is dead, long live the Imperium!” IMPERIUM SIGNET: You can operate Imperium tech, and forces of darkness believe you to be one of them. Are you?

BASTION

“The siege engine has arrived.” TITAN GAUNTLETS: When destroying objects, do ULTIMATE EFFORT.

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PILOT

“This is gonna be an interesting maneuver- hold on tight!” FALCON VISOR: All rolls to pilot or operate ships are EASY.

RONIN

“Is the payment in order? Good, let’s grab a beer.” WEAPONS KIT: +2 to all WEAPON EFFORT.

SNIPER

“Steady… aim… fire.” EMERALD BULLET: One shot. Invoke it before you roll attack. If you hit, it is destroyed. If you miss, there’s a 50-50 chance the bullet is destroyed.

BLIP

“Keep up, slowpokes!” SPEED NODE: 3 times a day, you can teleport FAR, ripping through the continuum.

CYBER

“Access granted..” MATRIX DRIVE: Upload yourself into a machine for ten minutes once per day.


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ASTRONAUT

“Touching down- hold the harness steady.” GRAV BOOTS: You can adhere yourself to any surface, and can never get knocked down or moved without you allowing it.

TITAN

“Behind me, NOW.” IRONSKIN MODULE: Ignore DAMAGE less than 4.

SCABBER

“Gather the scrap, before they come back!” SCAN MONOCLE: You have ADVANTAGE on rolls to loot or hunt for useful scrap, and you can roll twice and take your favored result when finding LOOT.

FRAGMENT

“You may study magic, but it’s in my blood.” YOG FUSIONS: You know 2 Spells.

OUTSIDER

“Recalibrating dimensional manifolds.” BOUNDARY SUIT: This interdimensional spacesuit allows you to grow as small as a cat or as large as a couch.

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MECHANIC

“Just have to make a quick patch.” LASER SPANNER: This cutting device makes all rolls to repair or break machines EASY.

NEON KNIGHT

“Let’s light it up.” ELECTRIC FLASHBANG: Once a day, all who can see this flash and haven’t covered their eyes roll CON or go blind for d4 rounds.

MECHTINKER

“Say hello to my not-so-little friend.” RUST BUCKET: A 3-CHUNK mech of your choice. You can augment it with more parts and CHUNKS you find.

PSYCHIC

“Their minds are pitifully fragile.” PSYKER CRYSTAL: You can substitute your INT for STR.

MORPH

“Genetics is just a suggestion.” MUTAGEN VIAL: 3 doses, roll CON to morph. On a success, you can morph how you please, on a failed roll, your morph is random.

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ADHERENT

“It is Zurin’s will.” MONK NANOS: Once a day, touch someone and heal them for ULTIMATE EFFORT.

HIDDEN

“Stick to the edges and follow me.” CLOAK: +2 to ARMOR, all rolls to stay unnoticed are EASY.

HUNTER

“Stand down’- they’re mine.” QUARRY CHIP: Once a day, pick a Quarry. You get a +4 to DAMAGE against your Quarry.. Your Quarry of choice cannot change until the current Quarry dies.

RUNESEEKER

“I speak the cosmic tongue.” CREATION RUNE: Lean one RUNE of your choice. Scribe it and drop an HP of blood to invoke it. You may learn more RUNES in time.

GHOST

“The dead don’t stay down ‘round these parts...” CORPSE.EXE: You don’t register as a living creature. If you yourself kill something, you can bring them back. They must follow your first command, but after that, they wish you dead.

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CAPTAIN

“My ship, my rules.” BADGE OF COMMAND: Say your name and roll CHA. On a success, they take pause, and perhaps even do as you instruct.

HIKER

“Don’t mind me, just hitching a ride!” LIFEFORM SCANNER: You can tell if there are any ships in an orbital radius, and if there are any creatures in a stone’s throw.

SMUGGLER

“Why, there’s no problem here, Imperator.” COUNTERFEIT BADGE: Rolls to lie to authority figures or hide things are EASY.

HARMONISER

“Can you hear the music of the spheres?” SYMPATHETIC LUTE: When you play music, anyone who can hear you must roll WIS or feel as you want them to.

HEIR

“The missing queen looking like me? A coincidence, I’m sure.” CELESTIAL DEED: You are set to inherit a planet. If you want to try and draw resources from it, roll INT to not get discovered as the heir, which is DESPERATELY against your current wishes. Why?


ICRPG: Ghost Mountain


Basic

Weapon

Guns

Energy

Ultimate

S

T

R

MINER

“Only real thing in this world is the stone below your soles.” TEMPERED PICK: You can mine without tiring, and as easily as digging through dirt.

WRESTLER

“Crushing you… would be a pleasure.” BOXING GLOVES: When you roll a 15+ to hit, roll STR to knock someone over.

ARTILLERIST

“I’ll lay down some cover fire.” MACHINE GUN: You can add your STR to attack rolls with this gun. In addition, if you get a 15+ to hit with it, attack again.

CHAMPION

“Righteous fury rains upon you!” SILVER KNUCKLES: Your attacks do ENERGY  EFFORT.

DEMOLITIONIST

“Sky high!” TNT CRATE: 5 doses of massive explosion in a small stick. Use it wisely!

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SHOPKEEP

“You gonna pay for that?” MERCHANT’S BAG: Once a day, procure something related to the wares you sell, or 10 coins.

OUTLAW

“Run- it’s the sheriff!” SNAKESKIN MASK: Once a day, disguise yourself as anyone you’ve seen before. Your disguise is perfect, but it only lasts 10 minutes..

SNIPER

“50 paces? Child’s play.” AMBER SCOPE: You can shoot at any range you can see without penalty.

SHADOW

“Gone in a whisper...” SMOKE IN A BOTTLE: Make a CHA roll to turn into a cloud of black mist for d4 rounds.

SEER

“3… 2… 1… now!” CRYSTAL TALISMAN: At dawn, roll a d20. Once in that day, you can sub in that roll for any other roll someone you see makes.

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BARTENDER

“Let me pour you out another, friend.” REJUVENATING VODKA: 6 doses. Roll CON. If you fail, heal BASIC EFFORT. If you succeed, heal all your health.

ROBBER 

“Fork it up.” THICK COAT: +2 ARMOR, CON, and CHA are interchangeable for you.

HUNTER

“I always catch my prey.” WOLFSNOUT: Choose a Quarry. You can unerringly sniff out their direction and distance from you. Your Quarry cannot change until the first one dies.

INHERITOR

“It’s an heirloom...” ARCANE TOTEM: When you see someone cast a Spell, roll INT to have your totem store it for one later use.

DRUNK

“No, officer, you am the disorderly!” COPPER FLAGON: Say the word, and any liquid will appear in it. You can’t summon more than 3 doses of one drink in a day.

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DOCTOR

“Hold still, this’ll only hurt for a bit.” BONESAW: Permanently reduce one bonus by 1 to fully heal someone.

PICKPOCKET

“Let me lighten your load, buddy.” STICKY GLOVES: When you hit with an attack, you can forgo damage to steal something from your target.

WEAPONEER

“Hold on, let me add a little something...” GUNSMITHY KIT: Spend a day working to make a volatile addition to a weapon. You can only have one going at a time.

MAGICIAN

“This isn’t just any book!” GRIMOIRE: Learn 2 Spells of any type.

SCIENTIST

“Stand back and plug your ears!” CHARRED TOOLBOX: Make a heart of INT effort to build a volatile tool, two hearts to make a robot. You can only have one active at a time.

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PRIEST

“The Lord guides me in times of trouble.” WORN SCRIPTURE: Learn 3 holy Spells.

MONK

“Fists like lightning.” ANCIENT ROBES: You can attack twice in a turn.

SHERIFF

“I am the law.” BRASS STAR: With a CHA roll, stop anyone in their tracks. You have a good reputation.

SAGE

“The earth’s gifts are mine to use.” HARUSPICY BONES: Learn 3 occult Spells.

GAMBLER

“I like my odds.” THINK DECK: You can draw instead of rolling (see ICRPG WORLDS). Once a day, name something. If you draw a face card, it comes to pass. A Joker, and the opposite happens.

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SNAKE OILER

“Now this one works, promise.” CHARLATAN’S BRIEFCASE: Once a day, you can take anything out of this briefcase. It is an illusion made of ash, and crumbles after a day.

GENERAL

“To battle! YAAAH!” SABRE-CANE: Roll CHA on your turn to allow an ally to take another action.

DUELIST

“I see my reputation precedes me!” OSTENTATIOUS CLOAK: You can add your CHA to your DEFENSE.

DIABOLIST

“If you can’t beat ‘em...” SIGIL OF HELL: Learn 3 diabolical Spells.

MARIACHI

“Hold on, this reminds me of a song...” ROSE GUITAR: Gain maximal benefits from every rest with minimum SUPPLY expenditure.

Occult spells: Spells of the Canuska and druidic or wiccan traditions, nature/earth magic. I can make a Spell list if you really need it, but it’s all there in CORE, you just need to compile it.



5e: Choose either of your two highest scores and your HD (left off the d12 because that applies to only one class and barbarians are nerds) to find your Background. Choose two of the four provided Skills. You get a tool and language of your choice on top of the features provided.


d6

d8

d10

S

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ATHLETE

SKILLS: Athletics, Acrobatics, Insight, Performance

EQUIPMENT: A silver medal, a token from a vanquished opponent, a letter of admiration from a local lord, and 5s in earnings

FEATURE: You can learn of, and find work in, any athletic arena or fight club, legal or illegal, with a day of hunting.

LABORER

SKILLS: Athletics, Survival, Stealth, Sleight of Hand

EQUIPMENT: A tool of labor, a flimsy wheelbarrow, a small flask of alcohol, and 2s from a poor payday

FEATURE: You can flawlessly blend into any crowd as long as you specifically are not actively being hunted.

SOLDIER

SKILLS: Athletics, Acrobatics, Intimidation, Survival

EQUIPMENT: A talisman from a fallen enemy, a dented chestplate from a deceased comrade, a small medal, and 5s of dwindling recompense

FEATURE: You have soldier buddies you can call upon to help you out in nearly every port of call. While they may be old and retired, at least they work for warm mugs of ale- and favors repaid.

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VAGABOND

SKILLS: Acrobatics, Stealth, Survival, Sleight of Hand

EQUIPMENT: A mouse companion, a piece of valuable jewelry (5s), a half-written letter home, and 5s of savings

FEATURE: You know how to secure fast passage between any two locations, even if it’s dangerous or illegal.

CRIMINAL

SKILLS: Deception, Intimidation, Stealth, Survival

EQUIPMENT: Gear for your sting of choice, a crowbar, a dark cloak, 5s of dwindling slush funds

FEATURE: You have a network of criminal connections you can call on in any city. They always cash in the favors they’re owed.

BRIGAND

SKILLS: Athletics, Intimidation, Nature, Stealth

EQUIPMENT: A bloodstained cudgel, a rakish cap, a mean horse, and 10s in stolen goods

FEATURE: Generally, people will leave you alone and ignore small misdeeds, save that one guard you wronged, who is hell-bent on hunting you down.

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REFUGEE

SKILLS: Medicine, Perception, Survival, Stealth

EQUIPMENT: A trinket from your home, an inaccurate map, 3 day’s rations, and 5s of savings

FEATURE: There are pockets of your peoples everywhere, if one knows where to look. You can call upon them for all sorts of services, and they expect you to reciprocate this kindness.

ASCETIC

SKILLS: Arcana, Medicine, Religion, Survival

EQUIPMENT: A walking stick, a ring of worn prayer beads, a worn book of observations, and 2s of savings

FEATURE: You have found some secret truth of the world. Whether you share it, or if it is significant to anyone else, is up to you.

OUTDOORSPERSON

SKILLS: Athletics, Nature, Perception, Survival

EQUIPMENT: A ghillie suit, a talisman of an animal, a bear trap, and 2s of collected scrap

FEATURE: You can never get lost in your home wilds. In addition, you can forage enough to feed yourself and two companions.

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ACADEMIC

SKILLS: Arcana, History, Investigation, Religion

EQUIPMENT: A small book collection, ink and quill, 5 candles, and 5s of writing commissions

FEATURE: Choose a hyperfocused specialization (“Fungi of the Drow”, or “Ancient North Dwarven Architecture”, ect.). You know all there is to be known about it.

CRAFTSPERSON

SKILLS: History, Insight, Persuasion, Sleight of Hand

EQUIPMENT: A set of fine tools, your latest half-finished piece, a puzzling upcoming commission, and 5s from your last sale

FEATURE: At a glance, you can learn the approximate price of anything. In addition, you have a good reputation with clients and merchants, and can easily find work through your network of crafter’s guilds.

MERCHANT

SKILLS: Insight, Intimidation, Perception, Persuasion

EQUIPMENT: A small bag of wares, ledgers of purchases and sales, a small cart, and 10s for trade

FEATURE: You know where you can buy anything, and if it is unable to be bought, who you can talk to to try and find it.

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ACOLYTE

SKILLS: History, Insight, Persuasion, Religion

EQUIPMENT: An ornate and annotated book of scripture, a simple set of monk robes, a holy symbol, and 5s of offerings

FEATURE: You can identify what god/deity/religion something follows on sight. In addition, you have a good reputation within your church.

POLITICIAN

SKILLS: Deception, Investigation, Performance, Persuasion

EQUIPMENT: An ostentatious outfit, a list of constituents, an opulent gift from a supporter, and 10s of campaign funds

FEATURE: You occupy a minor political position. That allows you to secure audience with nobles and live comfortably, but gets you political enemies and the occasional obligation.

MERCENARY

SKILLS: Insight, Perception, Survival, Stealth

EQUIPMENT: Simple weapon, disguise kit, notebook of crossed-out names, 10s from your last gig

FEATURE: You can pick up a gig or learn the general whereabouts of notable criminals if you spend a day with an ear to the streets..

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CELEBRITY

SKILLS: Deception, Intimidation, Performance, Stealth

EQUIPMENT: Your “signature look”, a stack of predone autographs, a makeup kit, and 10s

FEATURE: Small establishments, humbled by your presence, will give you and your “entourage” free room, and small luxuries often open themselves to you. However, your reputation is easily besmirched...

PERFORMER

SKILLS: Acrobatics, Deception, Performance, Sleight of Hand

EQUIPMENT: A glitzy outfit, the equipment you need from your act, a token from an admirer, and 10s in busking-money

FEATURE: You can gain your CHA in coins and learn the juicy local gossip if you spend a day performing.

FOLK HERO

SKILLS: Athletics, Intimidation, Performance, Survival

EQUIPMENT: Basic iron cookware, a token of gratitude from the person you saved, a broken spearhead, and 5s

FEATURE: The hoi polloi love you, and you can never be besmirched lower than neutral in the eyes of the public.


The next planned iteration is a system suggested to me on the OSR Discord about pairing highest stat with lowest stat, so get ready for that coming down the pipeline. Thanks for reading, and happy gaming.

Payback's A Bitch (an adventure about a dragon)

  You are in 10,000 gold’s worth of debt to THE COMPANY. That’s okay- they’ve generously loaned you a near-dilapidated seaskipper, the Last ...