For Rime of the Winter Saint. For the contents of a HEX, roll d%. For its concealed contents, roll d30. For a random villain, d12 from the end. For a random quest, roll hex contents+villain and improvise/prep from there.
ENCOUNTERS IN THE ICE
1 An inviting, but empty, lodge awaits; everything in it is either a mimic or animated
2 An empty campsite sits abandoned. 50% stocked:
1 Corpse-Burner, a bloodthirsty sentient glaive
2 Psi crystal
3 50g of refined quartz gem
4 Mad map scrawlings that function as a scroll
5 Steam mephits cavorting
6 Kazgat, the mad time wizard
7 Hungry Bulette
8 Snow Owlbear
9 Trails of blood lead off somewhere else
10 Roll twice
3 The Dark Dutchess
4 Cave of the Berserkers
5 Elvish Moon-Crypt
6 Caves of Hunger
7 Wyrmdoom Crag
8 Skytower Shelter
9 A small fishing hole that never fails to procure magical fish
10 A passage leads to tunnels under the ice
11 A small clutch of eggs lies under a thick bank of snow
1 d6 Frost Worm eggs (EGtW)
2 d6 Remorhaz eggs
3 d8 Yeti eggs
4 d6 Bulette eggs
5 2d4 Owlbear eggs
6 d3 of Arveiaturace’s eggs
12 2d6 chwingas cavort, 75% they’re mad
13 A pulverized corpse lies in crimson snow, 50% is undead, 25% has loot
14 A piece of loot is frozen under the ice
15 A Brain in a Jar is partially frozen in the ice
16 A coven of hags (50% Annis, 50% Night) approaches in a moving house
17 Bountiful berry bushes give off 3 HEXES of supplies
18 A cold, dead tree with 3 purple pears protrudes from the ice
19 A treasure chest; 50% loot, 50% mimic
20 A bag of valuable arcane components sits abandoned
21 A Living Spell wanders the wastes
1 Blade of Disaster
2 Bigby’s Hand
3 Demiplane
22 A burned wizard sits on a blacked stake. 50% chance of treasure
23 d3 Coldlight Walkers silently stalk
24 Karkolohk caravan (2d4 goblins and an orc pulled by 2 polar bears)
25 Hilga the Hammer, a Dwarvish Paladin, greets warmly
26 Dzaan and his Wight bodyguard wander
27 A Frost Giant riding a mammoth appears on the distance
28 Veneranda seeks the Necropolis
29 Two cyber-barians named Terr and Gox are frozen in the ice
30 The Bloodseeking Box burns the ice
31 Keep of the Black Swords
32 Tomb of the Worm (EGtW)
33 Kobold Gem Mine
34 The crashed Id Ascendant
35 Cackling Chasm
36 Karkolohk
37 Rheged Tribe Camp
1 Elk
2 Wolf
3 Bear
4 Tiger
38 Marrow Vortex
39 Lost Spire of Netheril
40 Bergschloss
41 A remorhaz lurks
42 A chardalyn obelisk, covered in runes, lets out mild bursts of arcane power
43 Below the ice, a massive kraken swims
44 Lava flows glow bright in the dark
45 Lone animal (30% chance Awakened)
1 Polar bear
2 Arctic fox
3 Moose or reindeer
4 Knucklehead trout
5 Mountain goat
6 Crag cat
7 Hare
8 Seal
9 Walrus
10 Sabertooth tiger
46 Herd of animals (25% led by an Awakened)
1 d6+2 polar bears
2 3d4 foxes
3 One Giant Walrus with d6+ walruses
4 2d3 Sperm Whales
5 2d6 Winter Wolves
6 2d6 reindeer
47 A mad frost druid wanders, 30% accompanied by animal (see 45)
48 Avalanche!
49 A mage seeks the source of the surge
50 A lone Abominable Yeti seeks their pack
51 2d4 Yetis hunt (50% led by Abominable, 25% with 1d4 Tykes)
52 A Frost Worm bursts from the ice (EGtW)
53 d3 Frost Giant Zombies trudge
54 d4 Frost Giant Skeletons spar absentmindedly (EGtW)
55 d6 Duergar Hammerers led by a Taskmaster
56 2d4 Duergar (50% led by a Warlord)
57 2d6 Kobolds set to ambush (10% chance that d4 are Urds)
58 d6 peaceful Kobolds out exploring
59 2d6 Chardalyn Berserkers, one of which with a Shift Ring
60 An ownerless Snow Golem goes mad
61 An Ice Troll squats in ambush
62 An Awakened Pine Tree is prepared to animate and attack
63 d3+1 Frost Giants wander in plunder or patrol
64 d3 Snowy Owlbears defend their nest
65 A Bloodseeker Gear whirls
66 A ghost whose body is frozen under the ice, 25% the body has loot
67 A Banshee wails in the dark
68 2d4 Orcs wander, seeking diplomacy (75% with a Chieftain)
69 3d4 Orc rebels violently raiding (50% led by a Chieftain)
70 A wall of 4d4 Dwarvish Shieldtoters
71 2d4 Goliaths in a warband
72 1d10 Goliaths led by a Goliath Werebear
73 2d3 Goliaths led by a Goliath Frost Druid: Dreamseekers
74 2d6 Rat-Men scuttle from below the ice
75 2d8 Rat-Men lead a Siege Bell from below the ice
76 d10 Rheged Tribal Warriors hunt
1 Elk
2 Wolf
3 Bear
4 Tiger
77 A Rheged Tribal Leader
1 Jarund Elkhardt, Elk
2 Isarr Kronenstrum, Wolf
3 Gunvald Halraggson, Bear
4 Bjornhild Solvigsdottir, Tiger
78 d6 Crag Cats prowl
79 A Tressym mewls
80 A rune carved in (50% Giant, 50% Elemental) gives terrifying portents
81 Graffiti mars the ice
82 Roll again, but a Mimic has infiltrated (25% Spitting)
83 A Snow Octopus emerges from hibernation
84 A massive sword is imbedded in the ice
85 Roll twice to see what mess the Dwarves are in now
86 Roll twice to see what’s ambushing an expedition
87 Roll twice to see what surrounds a chunk of chardalyn
88 The Claw, servant of Vaelish Gant
89 Sephek Paltro, servant of Vaelish Gant
90 Jarl Dammen Berg
91 Nildar Stoneblight
92 Durth Stoneblight
93 Vecna’s Simulacra
94 Avarice
95 The Crimson Rider
96 Kanan-Garai, The Great Wolf
97 Arveiaturace
98 Xardorok Stoneblight
99 The Colleagues Three
100 Auril the Owl soars overhead
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