Friday, October 23, 2020

The Amulet of Tha'Haar, and GLoGtober 23

 THE AMULET OF THA’HAAR

An urban Cthulhu campaign framework, intended for use with the Cthulhu ICRPG Loot, Classes, and SAN rules outlined in this post. I got into running this campaign, but I didn’t get the chance to finish, so I put it here for your use.


NEW YUGGOTH

  • Districts of New Yuggoth:

    • Banker’s Ward: where the rich live, doing dark deeds behind closed doors

      • Buxtable’s Antiquities: If you have an occult artifact, this is where you go to identify it. He’ll even take them off your hands for cash, muttering about how ‘she will find this delicious’.

    • Maid’s Quarter: The teeming working class live in the shadows of the Banker’s Ward ever-extending skyscrapers

      • Whatley Park: an idyllic favorite of New Yuggoth, filled with laughing children and bursts of color. Tales of tunnels below the park and visitors disappearing are quickly suppressed.

    • The Scraps: If the city has forgotten you, you go here. Gang and cult activity abound in litter-choked alleys

      • The Yellow King Opera Haus: The German couple who run the establishment often host illicit activity, to the delight of the hoi polloi. Below the theatre is a strange shrine to Hastur...

    • The Seaboard: the stink of fish and spray of sea follow those who make a living against the lakeside

      • The Fish Markets: The bustling market, sitting directly lakeside, sees much traffic each day. Unsubstantiated rumors of half-fish corpses dredged up from the lake and chopped up for meats abound.

    • The lake

      • Arkham Penitentiary: Where they put the worst of the worst. Strange runes scrawled on the wall with rusty scraps line the cells of starved, maddened, and bitter inmates of all types.


THE MAJOR PLAYERS

  • Thaddeus Hurstin, filthy rich synesthete artist

    • He has tortured nightmare of color-vortexes and screams that smell of blood and writhing worms, and has for a year

      • This is a message from Shub-Niggurath, commanding him to seek the Amulet for her own gains

    • He seeks the Amulet because it can transfer his nightmares to the wider population, which he thinks will rid him of them

      • This is untrue. When he secures the amulet and spreads the nightmares, they will only get worse

    • Currently has hired out the Red Rose to secure the amulet for him, creating terrifying new art and hosting lavish galas and auctions to fund his pursuit

      • The Red Rose: The classiest mercenaries in the city, led by Juliano Hermosa

      • The art is modeled off of Hurstin’s nightmares-perhaps it can provide clues as to what’s going on?

  • Charles Vrathagan, deep-spawn thrall of Dagon

    • Current leader of the Euclid Network

      • The Euclid Network: A congregation of cults devoted to their collective safety and interests against those who oppose their eldritch evil

    • Wants to secure the Amulet to raise Dagon, his spawn-lord, from the bottom of the lake

    • Owns Vrathagan Coalworks

      • Many sacrifices had been disappearing from the factory floor...

    • Prodigal arcanist, slippery bastard

  • Jimmy “The Shrew”, leader of the Eye

    • Currently VERY insane, surreptitiously skins people and wears them like a suit

      • The smell in his office gets worse and worse…

    • The Eye: An espionage organization, opposite the Hand, a gang

    • His madness calls him to the amulet…

      • ...because Shub-Niggurath wants him to give it to Erich Zann

      • Zann: the Mad Musician. His music can open doorways into and out of the Drowned City


THE DROWNED CITY

  • Like a mirrored reflection of New Yuggoth, but a version that has been devastated by a fungal apocalypse

  • In the center of the lake rises a mammoth cluster of malignant fungus, spewing thick clouds of spores into the air

    • This is Shub-Niggurath, the fungal mother

    • She seeks to bring the Drowned City into our world, and the Amulet can help her do that

  • Entering the City is all too easy

    • Shadows, malignant fungi, and wrong turns can all result in accidental shifts into the Drowned City

    • There’s a permanent window into the City in Hurstin’s study

  • Leaving is significantly more difficult

    • Follow Zann’s music

    • Negotiate with Shub-Niggurath’s servants

    • A mad boatswain knows the way, for a terrible price…


THE CENTER OF IT ALL:

  • The Amulet of Tha’Haar

    • Forged from nightmare itself, woven into the collective psyche

    • Has the power to...

      • Hypnotize

      • Induce hallucinations and madness

      • Create illusions and simulacra

      • Bring Great Old Ones into this world

    • Dagon and Shub-Niggurath are sending their minions for the amulet

      • The catch: the PCs unwittingly have it in their posession

    • Perhaps it could be destroyed by being fed to the monster below the docks?


ADVENTURE HOOKS

  • Sent by the police to covertly investigate the disappearances from Vrathagan Coalworks

  • Hired by the Shrew to check in on a contact gone missing

  • Attendees of a Hurstin exhibition when a scared-looking fellow passes a parcel into their hands


MOMENTS

  • Killing the shuddering mass of eyes that lives below Whatley Park and guards the gates to the Euclid Network’s tunnels

  • Racing towards Zann’s music, and the doorway out of the Drowned City, before the rising tide drowns you in brackish water

  • Finding the abandoned basement of Vrathagan Coalworks, and the sacrificial horrors therein

  • Closing the portal to the Drowned City through which the Mi-Goh Enforcers are invading

  • Meeting in Hermosa’s opulent lounge to negotiate an assassination

  • Rowing out to Arkham Penn when tentacles wrap around your boat


If I did my job right, with a little planning, this situation could unfold into a dynamic, tense mini-campaign with mystery and thrills to spare. Happy gaming, and have fun trying to contain… the Amulet of Thahaar!


Mob name generator (d66):

1 Bloody Cudgels

2 [color] Guns

3 Big [body part]

4 Dark Hawks

5 Strong Cloaks

6 *none* [letter]


Also, check out Phlox’s GLoGtober entry today. It’s a depthcrawl through Hell inspired by Hadestown, a musical very close to my heart. It’s a really cool adventure I want to run at some point, so if the pitch interests you, you should check it out! As my entry for today’s prompt, HELL, here is a magic item for your players that is really just campaign prep in disguise:

HEREMANCER’S HANDBOOK: Once a day, roll contested CHA to have someone do the opposite of what they want to do. If in MARROW, this LOOT grants a Level in Heremancer.

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