Monster stats and loot not mentioned because that’s not very interesting to me right this second.
Veins of the beast filled with red-black smoke
Blissful darkness, blissful darkness
She broke the spire, and wore the golden mantle
Is now when we must awaken, oh lady of silk and roses?
Shall our brother rise from the ash, shall we take our place among the stars?
THE MAUSOLEUM
The heroes are approached by Terraphina Zolgeist, one of the world’s leading “liberation archeologists''. She happened upon a massive creature (land: hermit crab, water: squid, air: cicada) that was carrying a crumbling stone monastery on its back. She tried to explore, but was stopped by golden-masked corpses. “May you, brave heroes, succeed where I have failed?”
1 THERE’S A CRACK IN THE WALL
In the middle of this room, face-down, is a withered and burnt corpse wearing an abstract bronze mask
The corpse is human-shaped, but clearly no longer human- the bones have shifted, the muscles torn, the swin warped
This is a MASK HUSK, laying in wait
HUSKS are demonic souls bound to masks, if someone puts the mask on, the mask can puppet their body
The inhabitants of the Mausoleum treat the HUSKS as holy
If the HUSK is disturbed, it leaps up with unnatural speed and attacks
There’s a large crack in the far wall
Every round of combat, another burnt HUSK emerges from the rift until it is plugged or 20 HUSKS have emerged
If you’re feeling evil, the HUSKS surround a very valuable piece of LOOT
2 THE OBELISK ATHENEUM
Five obelisks covered in unintelligible heretical scratchings stand in this room; four upright, one fallen.
Each also bears a large heading in a readable yet archaic tongue
Clear demonstration of two or more of these tenants convinces any inhabitant of one’s loyalty to Ieru
Lurking in the rubble is a KEEPER HUSK
In addition to all the normal nasty abilities and traits of a HUSK, this one can resonate one obelisk of its choice on its turn.
Those near a resonating obelisk take some STRESS and go deaf for an hour as whispers from beyond reality plague their ears.
This whispering audibly contains the appropriate couplet for the obelisk
3 THE WHEEL OF FAITH
In the center of this room surrounded by a rock circle is a 8-foot-tall prayer wheel, attached to which are two gem-encrusted morningstars
Anyone without strong belief standing in the circle stone activates the wheel, which begins to violently spin and (hopefully) decapitate the nullifidian
Thus, inside the circle are many pulverized skeletons clutching prayer beads and dented metallic masks
d6 of these are HUSKS lying in perfect camouflage
There’s also probably LOOT or something
In the corner of the room lies a golden pot of gently bubbling oil
Spilling this oil on oneself causes burning, with large quantities causing scarring and deformity
If one bathes their face in this holy oil and disfigures themself, they are effectively considered a worshiper of Ieru no matter what
All other worshippers fervently wish for them to wear a mask, and will provide one (or something akin to it) as a substitute at every opportunity
The M*SSIAH (see room 6) begins here. If someone enters, they will try and push as many people as possible into the circle, then make a dash for room 6
4 SARCOPHAGUS SOUP
A massive stone pot dominates the center of this dusty chamber
An open grate at the base of the pot, near the floor, shows much ash and bones
The melted golden mask hints that the pot should be heated by burning the flesh of the faithful
Below the heavy stone lid is a stagnant, goopy brown stew
If it is eaten as it stands, it tastes most foul and incurs the most sadistically horrible effect you the DM can imagine
If reheated appropriately and eaten, it grants a quirky boon of the DM’s choice for an hour, as well as making the consumer appear to be an adherent of Ieru (see room 3’s oil)
Two sarcophagi lie on either side of the massive pot
The MUMMIES clad in priest fineries inside are missing more organs and digits than usual
The missing chunks are, unsurprisingly, in the stew
Taking another chunk off the mummies and putting it into the stewpot extends the duration of the effect drastically
They appear to be mundane preserved corpses unless disturbed, in which case they rise in tandem and attack
5 THE HORTICULTUARY
Verdant plants of all types coat the walls and clump in the center of this room
White lotus-bearing vines seem to be everywhere
These are the ARMS OF IERU, naturally they are animate and try to strangle any non-faithful who come near them
There’s also d4 HUSKS hiding in wait in the foliage
A massive mass of bulbous, winding flesh is in the center of the room
This is the brain of the mausoleum-bearing creature
If you find a way to control it or manipulate it appropriately, you control the mausoleum’s path
It exudes a low-grade psychic force field
It’s impervious to non-critical direct damage
It’s harmed as a giant clump of brain normally would be by indirect effects
6 ALTAR AND STASIS
Two flights of stairs lead up to a massive sculpture-bearing platform
The sculpture is of an androgynous, faceless, four-armed figure clad in brilliantly-sculpted robes sitting cross-legged atop an open lotus flower
This is an effigy of one of Ieru’s forms
In front of her are a pile of offerings; rusted coins, rotten fruits, withered flowers
Place a new offering and the LOTUS-EATERS will not see you as a threat
In front of the platform is a large basin filled with the ash of many years of incense
Silently lurking below the surface is an INCENSE WIGHT that springs and attacks when disturbed
There’s also probably LOOT in the basin or something
Around the room are evenly-spaced upright coffins with glass panes looking in to resplendent masked figures
These are stasis chambers, each containing LOTUS-EATERS OF IERU, the remnants of the original clergy
One chamber opens per round, spitting out a discombobulated LOTUS-EATER
In all likelihood, the M*SSIAH is upon the altar, waiting to ambush the heroes upon their arrival
Strange… it looks like the M*SSIAH is using arcane and not divine magic...
By default, this is actually Terraphina Zolgeist in disguise (“and I would have gotten away with it too, if it weren’t for you meddling heroes!”), but you can substitute in any campaign villain who would impersonate a religious figure for monetary gain
Images precipitated from the void of google. Except for the map, which was taken straight from my DM notebook. (Realistically, that notebook page and the table of obelisk couplets would be all I’d need to run this dungeon- I’m a pretty visual thinker, and I do monsters and loot basically on the fly.
NULLIFIDIAN
I recently relearned this word and thought it delightful, so here it is as a GLoG microclass. Intended for settings where goddamn everyone is walking around in some stupid colorful mask and spouting incoherent gibberish.
“But what of those who do not bear the weight of G*d on their backs, and shoulder instead the hellfire-scorched spectacles of heathenry?” And thus said the Word Above, “they have been made in your darkened image, so that you may turn them to the burning light, and their sins be absolved with yours.” The disciple said to the Word, “but if they do not enter the light as I have?” And the Word replied, “if your light shines so dim and false, does its glow truly warm your soul?”
A DIVINE DOUBT. [Template] times per day, you can harbor such strong doubts about the potency of a clerical power you see happening that it simply fails to work.
B RESCIND AFTERLIFE. You do not fear H*ll, for there is only blackness. None may read your emotions or your mind, as they are byproducts of the soul, and you forfeited that long ago. If you die, you can never return.
C ENLIGHTENMENT. Once a day, you can change one person’s mind about one thing. Each time you do, you pay a terrible price ironically appropriate to what you have convinced them of.
D OVERMAN. Choose one divine entity. With a year of campaigning, you can erase their mainstream worship, effectively killing them (at least for a time).
put the map first nerd
ReplyDeleteain't nobody gonna scroll through this without seeing the map
Deletei didn't, anyway
Deletesomeone had to *tell* me there was a map!!
hmmm
Deletewhat i'm saying, i think, is that it's a good map and you should lead with it
Deletedoesn't look much like a phloxmap or a deus ex parabolamap though, that's for sure. not sure if oblid's ever made a map. curious
who's ireu
DeleteMap put to the top. Ieru is the Lady of the Lotus and the Silk and the Rose. She commands her followers to cloak their flesh and hide their eyes. Past there, it's up to you.
DeleteThat map does look fantastic.
ReplyDeleteThis is a great little dungeon.
I love the mask husks. And the pot heated with flesh.
ReplyDelete