Showing posts with label PJS. Show all posts
Showing posts with label PJS. Show all posts

Wednesday, June 24, 2020

Job Board Campaigns

I want to get to playtesting PJS as soon as I can. To that end, I want to devise a campaign structure that will allow me to do that (and account for things like changing systems/mechanics abruptly, resetting back to Level 0, and creating as many situations as possible) while being simple and easy to communicate to people or even newbies what to be in for.


So my patently uncreative brain came up with something. A campaign not set on Aeros, but some other blue marble in the same multiversal expanse. A world that would truly built one session, one adventure at a time outward from but a single settlement. Hell, a single tavern.


THE FIVE TENETS OF A JOB BOARD GAME

  1. In every town, there is a capital T Tavern. And in that Tavern is a capital J Job Board, with capital J Jobs on it.

  2. There will always be 5 Jobs posted. If you complete a Job, it will be replaced. If you go to a new town, there will be different Jobs posted.

  3. A Job will have a short description, some way to start the Job, and a payment of some sort listed. None of this necessarily has to be complete or accurate. It’s all diegetic. Some Jobs may look like one thing and turn out to be another. Some Jobs may be very dangerous for very little pay. Not all Jobs are created equal.

  4. Your characters are not special. They’re dime a dozen sellswords who show up to these Job Boards looking to make a little cash and a little infamy. You will die with impunity, if you do not keep your wits about you and/or don’t know when to take a tactical retreat. Not all Jobs will be doable, at least with certain approaches.

  5. Anything can happen. Anything can carry over. This will be a bumpy ride, hold on to your hats.


SOME SIDE NOTES:

  • Trade in 5,000s to level up. You don’t gain Levels from doing Jobs, just by getting filthy rich and spending it all on ale and bards in town.

  • If a party gets stuck out on a Job and won’t be returning to a Job Board, the game might follow that party on their non-Job Board based adventures and become a more standard campaign, or the camera might pull away from them and back to some Level 0 schmucks in a Tavern.

  • People can hop in and out as they please. Since the only way people level up is with silver shillings, missing a session’s worth of loot acquisition sucks on its own.

  • If someone shows up at the session the group finishes a Job and takes their cut of the loot, that’s called “being shrewd” and good on them for it.

  • Not all Job rewards are in coin. Maybe they get a property, a favor, or a magic item instead?


And that’s a Job Board campaign. If you get enough DMs running these in similar systems, perhaps you could get up a network where PCs can use the same characters and take Jobs from any DM? Like a cool sort of Flailsnails thing…


Anyways. Back to the PJS redrafting and playtest-polishing mines.

Spell Chaos

SPELL CHAOS

A d20 table for Spell Chaos I’m using in my games. The entries are currently written in PJS format, but are SUPER convertable to the system of your choice. This list emphasizes the “oh fuck oh shit we’re gonna die we just lost this encounter” side of Spell Chaos than the “huh. that’s odd” side, but that’s how I prefer it!


1 Rebound. The Spell targets you, if it was meant to target someone else, or a random person in range, if it was meant to target you.

2 System Shock. Take 6d6 damage to a random Pool as your body and mind reject the spell, like a cancerous tumor.

3 Flop. The Spell fizzles without an effect. Lose all your MP.

4 Amnesia. The Spell fizzles without an effect, and is erased from your mind and purged from your Grimoire. You no longer know that Spell.

5 Jolt. A small wave of energy sparks around you.You, and all creatures CLOSE to you, take 4d6 Elemental damage, halved on a DEX Initiative roll.

6 Mind Pulse. Reality rips and the minds nearby bend. You, and all creatures NEAR to you, take 6d6 Mental damage, halved on an INT Endurance roll.

7 Flash. Your body explodes in radiant light. Take 2d6 Elemental damage, and everyone who looks at you must make a CON Initiative roll or be blinded. They can repeat the roll to end the effect.

8 Wither. Take a permanent -2 to one stat at random (roll a d6 to determine which one).

9 Crippled. Your max HP is permanently halved. You still increase your maximum as normal upon leveling up.

10 Battered. The Spell overwhelms you, and leaves a mark on you forever. Gain a scar or a trauma as normal.

11 Memory Loss. Choose one Skill at random to lose proficiency in.

12 Rip the Ley Lines. No magic will activate within FAR range ever again.

13 Overflow. Choose an ally you can see. They take 6d6 Elemental damage. You can choose to reduce the amount of damage they take by preemptively choosing to take some dice of it instead of them.

14 Flash Burn. Purging fire wreaths your body. All the items you have on you are Fumbled.

15 Shunt. You teleport yourself and your allies to a random location of your DM’s choice. Familiar locale, exotic one, one you’ve never seen, another plane, another dungeon… anything is fair game!

16 Polymorph. You become something small and harmless (like a chicken or a potted plant) until you Rally or Rest. AC/SC 8, -1 to STR DEX CON, d6 HP, all other stats as normal or as your form, if it’s remarkable in some way. 75% chance that if you die in this form, you’re dead forever (otherwise you return to your normal state upon death).

17 Summoning. Catch the attention of some dangerous otherworldly being. It materializes instantly, with a CR equal to your level.

18 Bloodthirst. Turn against your allies in a murderous rage. Try as hard as you can to kill as many of them as possible. On your turn, make a HARD WIS Perceiving to snap out of it.

19 Rip in Reality. Get sucked onto a random other plane, leave a hostile extraplanar monster and perhaps a gaping portal in your wake.

20 Ultimate Fucking Chaos. The DM decides exactly what happens, and they’re free to fuck you or your allies up as much as they so please.

Friday, June 19, 2020

Hit Point Hack

The Four Pools

    Generally speaking, you’ll take damage in one of 3 ways: as a result of a failed roll (like falling onto spikes after whiffing a jump), as a result of some action you take (such as wading into lava or drinking poison), or as a result of an enemy Attacking you (getting stabbed by a kobold spear). When you take damage, that will be indicated as a value and a type (“You take 9 Elemental damage as the cloud of acid mist envelops you”). There are 4 Pools of Hit Points: Physical, Elemental, Emotional, and Mental. When you take damage, for whatever reason, the damage you take will be allocated into one of those Pools. When a Pool’s value meets or exceeds your maximum HP, you start incurring negative effects, and you’ll need to take care of that pretty quickly or risk losing your character.

    Physical: Stab wounds, concussive strikes, the kisses of iron and tempered wod. Anything that would leave you bleeding is probably Physical damage.

    Elemental: Frostbite, burns, acid, magic. That which damages the flesh with forces beyond wood or steel is Elemental damage.

    Emotional: The heartwrenching pull of grief, perhaps, or the irresistible paranoia of fear. If you would be left sobbing, you’ve probably suffered Emotional damage.

    Mental: The gibbering pull of the incomprehensible, the dismantling of your assumptions about reality. If you are sputtering or shaking your head at something inconceivably true, chances are you’ve taken Mental damage.


    Physical and Mental HP are broadly classified as “Meat HP”: your body is suffering and deteriorating as you get hit with this sort of damage. Emotional and Mental HP are broadly classified as “Mind HP”: they don’t affect your physical body, but they sure do put your psyche through the ringer. You’ll see Physical and Elemental called the Meat Pools, and Mental and Emotional be called the Mind Pools.


Suffering from Damage

    It’s all fun and games until someone gets hurt. Below, you’ll see a lot of X/X notation. That means Meat/Mind: that which precedes the slash is the notation or terminology for the Meat Pools, and what comes after is for the Mind Pools.

Bloodied/Rattled

    If one HP Pool is above your max, the only Actions you can take are to Move or Shout. This condition ends upon that Pool going below your max.

Haggard

    If one Meat Pool and one Mind Pool are both above your maximum, you cannot take Actions (as if you were Unconscious/Inconsolable), but you do not have to make a roll.

Unconscious/Inconsolable

    If both Meat pools or both Mind pools exceed your max HP, you can no longer take Actions. When you enter this state, all allies that can see you take 1d4 Emotional damage. It’s traumatizing to see a compatriot fall! On your next turn, make a straight CON/CHA roll with a +2 for every CLOSE ally who uses an Action to succeed on an INT Medicine/CHA Amiability roll. This roll is HARD if you have 3 Pools exceeding your max.

Dead/Deranged

    If you fail that roll, or if all 4 Pools ever exceed your max at once, you are removed from play. Either dead as a doornail or utterly insane, it’s time to either roll up a new one or ask your party members very nicely to take your corpse/madness-wracked form to some strange corner of the earth and weather trial by trial to restore you to normal.

Traumatized/Scarred

    If you succeed on that roll, you’re alive, sane and stable, but you’re Haggard until only one Pool is above your max. However, your body/psyche does not forget so easily. You permanently carry some scar/trauma from the experience, either determined by the DM or rolled from a table in Chapter X.


To summarize: If you have 1 Pool above your max, you are either Bloodied or Rattled. If you have 2 Pools above your max, you are either Haggard, Unconscious, or Inconsolable, depending on what Pools they are. If you have 3 Pools above your max, you are Unconscious or Inconsolable, and your roll is HARD. If all 4 Pools are above your max, or if you failed on your roll, kiss your character goodbye! If you succeeded on your roll, you gain a scar/trauma, and you’re Haggard until only 1 Pool exceeds your max.


Respite and Regaining HP

You can reset your HP with a safe opportunity to lick your wounds, take a nap, eat a good lunch, and prepare for whatever shit the world will throw at you next. There are two types of respite like this: Rallies and Rests.

Rally. A short break to catch your breath and regain composure. Anywhere from 10 minutes to a couple hours long, a Rally allows you to reset one of your HP pools to 0. In addition, you might regain some use of your Class abilities.

Rest. A full reset. Either a return to civilization or a multi-day (d4 nights, in fact) campout in a secluded area, there’s not a lot a Rest won’t refresh. When you Rest, refresh all your HP pools to 0. In addition, the vast majority of your Class abilities will reset as well.

    If an attempt at respite is interrupted, you gain no benefit from it. You’ll have a hard time catching a Rest in a dungeon for that very reason. However, if you find that you can’t spare the time to find respite, all is not lost. There are other ways to undo HP damage. Take potions of healing, chew on calming herbs, be magically healed by a spellcaster, bask in a holy fountain, any number of things might help you weather HP damage as might come up in an adventure.


I like this system because I can do a lot more with HP. One of the things I wanted to do with PJS is to give as many different tools as possible to make as many different scenarios and types of play possible as I could, and Mental and Emotional damage makes it a lot easier to do that. Now you can have a senate debate, or the gradual loss of sanity, or a yo momma battle in the streets, all be actual Scenes and have serious weight to them. ESPECIALLY if Max HP is particularly low, and resource management is an issue. Do we go into the room with the orcs and risk Physical damage, the corridor with the fire trap to take Elemental damage, or the dark and cobwebby vault that’ll make us take Emotional damage?

Class Ideas

-Enchanter: endowing items with magic

-Sigilbound: choose an emoji each Level to get a benefit from

-Charioteer: you just have a REALLY good horse, and when you gain Levels, the horse is what gets better. Maybe it’s not a horse, maybe it’s a spider or a tiger or a flying shark or something.

-Actually, Drow Spider Charioteer sounds like a KICK ASS Class. I’d play one in a heartbeat

-Virologist/Plague Doctor

-Puppetmaker: enchant marionettes, or perhaps corpses (wait, that’s necromancy)

-Insomniac: when you sleep, someone else comes out. You basically have two characters, the healer/support/nice guy, and the evil dude who’s great in combat but will not hesitate to slaughter the party.

-Or, even better, the pacifist is the great combatant and the murderer is the support

-Orbseeker: orbs are cool and there aren’t enough of them so make a cool Class to have people find things that are spherical and do cool things with them

-Hell, a Class where you are the orb. Rolling and crushing people, detecting slopes in dungeon floors, floating away like a balloon…

-Plumber: using the magic of infrastructure to flood dungeons and level cities with plagues

-Crackhead: every Level, choose another drug you’re constantly on. You’re just hyped up on anything you can find. Delve into dungeons to find ancient stores of rare psychoactives so you can take your next Level in that one

-Slug Moneylender: okay, that was just an NPC I came up with a while ago, but still

-Conglomerate: your body is made up of a million little creatures. When you take damage, the die and return as ghosts. Over time, more and more of you becomes ghost. (Taken from my input on the OSR Discord)

-Ghostbuster: Every time I see a Cleric with Turn Undead, I just think of them as a ghostbuster. That association between Clerics and undead seems so silly to me, so why not just make it a Priest Class and  Ghostbuster Class?

-Fine, you can call it a Vampire Hunter too, I guess

-Crystalborn: crystals grow on your body and bond with your mind

-Dragon: I don’t know. It’s so late it’s early


If someone has done these or something like these or wants to do these, in any sort of system/way, tell me in the comments and I’ll link to them


EDIT: Against all odds, it has happened. Someone has taken this humble list and lovingly crafted some of them into delectable little GLoG morsels for out collective enjoyment! Thank you to Phlox for some classes from the "Orb 18". I'll see to it that I use some of these posthaste!

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